Keep health, magicka, and fatigue levels full
Enable the "Restore health", "Restore magicka", or "Restore fatigue" codes, and before you fill your health/magicka/fatigue up, while holding A and filling it, press B and exit. It will continue to rise and as it goes down, it will raise back up instantly. For example, start filling your health/magicka/fatigue, and press B before it is to the top, While still holding A and filling it, it will keep and always be full until you return to the menu.
Restore health
While playing a game, press B to enter the inventory screen. Press L or R to
switch to the stats screen. Highlight "Health" and press Black, White, Black(3),
then hold A until the desired health level is reached.
Restore magicka
While playing a game, press B to enter the inventory screen. Press L or R to
switch to the stats screen. Highlight "Magicka" and press Black, White(2),
Black, White then hold A until the desired magicka level is reached.
Restore fatigue
While playing a game, press B to enter the inventory screen. Press L or R to
switch to the stats screen. Highlight "Fatigue" and press Black(2), White(2),
Black, then hold A until the desired fatigue level is reached.
Increase Acrobatics skill
To increase Acrobatics, jump as you are traveling. It will level up after 50
to 100 jumps. Jumping from building top to building top may increase this skill
faster. You can also jump in place. Use the following trick to get 1000
Acrobatics. This requires two scrolls of Icarian Flight which can be obtained
from Tharhief near Syda Neen. Cast a scroll of Icarian Flight then jump forward.
Ready another scroll of Icarian Flight. A few seconds before you land, cast the
second scroll. You will land with no damage taken and receive 1000 Acrobatics.
Note: When you have over 1000 Acrobatics and you jump, you will die
unless you land in water. To get your Acrobatics skill up quickly, find a long
stairway or a fairly steep hill. Jump up the stairs or hill while holding the
movement stick Forward. Keep pressing Jump because you will not jump high or go
very far with only one jump. You will be jumping so fast up the hill or stairs
that it will not take too long to increase that skill. You will jump about five
or six times for every jump you would have done while standing still or moving
across flat land. This is especially useful when leveling up a character that
needs good strength.
Increase Armor skill
To increase Armor, find some enemies that do not do much damage and get hit
by them. The Slaughterfish is a good choice.
Increase Athletics skill
To increase Athletics, run (not walk) around until your fatigue bar hits 0.
Then, wait for your fatigue bar to raise to full and repeat.
Increase Block skill
To increase Block, hold Chop while using a shield and get hit by enemies.
Increase Magicka skill
To increase various Magicka skills (Alteration, Destruction, etc.), go to one
of the Mages Guilds and look for a person that has the option of Spellmaking.
For example, if you want to increase Destruction, go to a spell that is under
the Destruction school, such as Fire Bite. Put the spell Firebite under Effects
and set all of the things such as duration and magnitude to 1. Go around casting
the spell at objects (not at people). Every time you cast it, it will go up
about 3/100 points.
Increase Mercantile skill
To increase Mercantile, buy something cheap (10 to 20 gp) and always go down on
the price slightly. Then, sell it back for a little more than they desire.
Increase weapon skills
To increase any one of your weapon skills, bind that type of weapon and hold X +
L +R at the same time. The game will make a switching sound, but it will not
actually switch.
Easy money
After traveling to Balmora in the beginning of the game, stop by Ravi'ir the
traders house. A fairly heavy weapon such as axe or longsword of some sort is
also required, which can be acquired from the Armorer a few shops down. Walk up
to him and begin to bash his face in. You will have a decent fight on your hands
-- save before undertaking this challenge. You should win if you remember to
keep hacking. This slight case of murder early in the game will earn you the
"Fiend Katana", and "Fiend Tanto". One is worth 9000 gold and the other is 3000
gold. You will also get three other enchanted weapons. Sell them to the Armorer
across the street or keep them to have extremely powerful weapons early in the
game. He also has an armory in the back of his house which can be raided and
sold.Go to the Mage's Guild in Balmora. The nice lady upstairs must not believe in
safes. She has a lot of items (Soul Gems for the most part). Go downstairs and
steal something minor, such as a fork. As everyone comes for you, run about in
circles to avoid most of the hits. After doing this a few seconds, get past
everybody and run up the stairs. With as little mistakes as possible, quickly
take the things you want and exit the Guild/ Drop the items outside and find a
guard. Pay him his 20 gold then retrieve the items.
For easy money early in the game, go to the Mage's Guild in Caldera. Go into
the tower and go up the stairs to an unguarded table. The table is filled with
alchemist equipment that range in value from 100 to 4800 gold pieces. If alchemy
is a major part of your class, you can use this to help you greatly. However, if
you just want the money, the best place to sell it is the alchemist in Balmera
next to the Fine Clothier. She is loaded with gold and if you have not made her
mad, you can get a hefty pay check.
After you are done creating your character, go over to the shelf in the first
room to find a limeware platter worth 650 gold. To steal it without getting it
taken away, take it then quickly press B to put it in your inventory. Then, drop
it on the floor and press B .The guard will approach you and say something.
Accept his offer, then look on the floor and pick the platter up, without
getting into trouble. This can be done with any item on the shelf.
Keep stolen items
Use the following trick to keep your stolen items if you get caught. Rather
than paying someone to relieve the bounty on your head, drop everything in your
inventory, except gold, somewhere you will remember. The objects will not be
removed from the game. Then, pay a guard. You will not lose your stolen items
and the bounty will be gone. As an additional bonus, the person you stole from
will not attack you anymore or be sour towards you.
Get rid of bounty for free
Go to Balmora and join the Thieves Clan in the Southwall Cornerclub. The man
at the counter downstairs can take of your bounty for a price. To get rid of it
for free, drop all your money in one of the crates outside the Cornerclub. Go
inside and talk to the man downstairs behind the counter. Choose to talk to him
about the price on your head. Accept to pay, but since you have no money in your
inventory, you will not lose anything and your bounty will be gone. Go back
outside and get your money from the crate.
Good armor
To get good armorer at the start of the game, get very proficient with one
weapon. Then, kill one of the Ordinators in Balmora. You will have a good fight
and someone may see you. Make sure you save before attempting this. Also,
immediately after you start out, you can ride the Silt Stiders (travel bugs) to
Vivec. Go to the Redoran Waistworks. Go to the smith located there and enter the
room in the back. Close the door and you can take anything desired. He has good
armor, such as the Dreugh Curiass, a medium armor with an armor rating of 60.
Spell costs
If you are short just a few gold to get a spell, you do not have to resort to
stealing or selling your items. Join the Mage Guild and go to the spell you
require. If it is just a few gold more than you have, keep asking the man and
the price of the spell will fluctuate each time.
Avoid fall damage
To avoid damage from falling, do not jump off anything. Instead, just walk
off the edge. This is helpful in getting to the bottom level of Vivec quickly.
Easy skill points
To increase Acrobatics, jump as you are traveling. It will level up after
50 to 100 jumps. Jumping from building top to building top may increase this
skill faster. You can also jump in place. To increase Armor, find some enemies that do not do much damage and get hit
by them. The Slaughterfish is a good choice.
To increase Athletics, run (not walk) around until your fatigue bar hits 0.
Then, wait for your fatigue bar to raise to full and repeat.
To increase Block, hold Chop while using a shield and get hit by enemies.
To increase various Magicka skills (Alteration, Destruction, etc.), go to
one of the Mages Guilds and look for a person that has the option of
Spellmaking. For example, if you want to increase Destruction, go to a spell
that is under the Destruction school, such as Fire Bite. Put the spell
Firebite under Effects and set all of the things such as duration and
magnitude to 1. Go around casting the spell at objects (not at people). Every
time you cast it, it will go up about 3/100 points.
To increase Mercantile, buy something cheap (10 to 20 gp) and always go
down on the price slightly. Then, sell it back for a little more than they
desire.
Thief character creation
Race: Wood Elf
Favorite Attributes: Strength and Agility
Major skills: Marksmen, Short Blade, Sneak, Security, Light Armor
Minor skills: Merchantile, Speechcraft, Long Blade, your choice, your
choice
Sign: The Thief
Warrior character creation:
Race: Redgaurd
Combat: Specialized
Favorite Attributes: Strength and Agility
Major skills: Long Blade, Medium Armor, Heavy Armor, Block, and Armorer
Minor skills: Blunt Weapon, Axe, Security, Speechcraft, and Alchemy
Sign: The Thief
Easy leveling and controlling level up multipliers
First, you will need a lot of money, depending on the skill you wish to
train. Next, you will need to find someone who teaches that skill. Once you have
done both of those things, start training repeatedly in a certain skill, or
multiple skills. As you probably know, when someone trains you in any skill,
your level meter goes up 1/10. Train ten times, or however many times it takes
you to level, to level up. To control the multipliers (relatively) you will need
to know the governing attribute of the skill(s) you have trained in. When you
train in something, the multiplier on the governing attribute of that skill goes
up by 1x, to a maximum of 5x. You can have any number of multipliers, as long as
they add up to ten. Note that certain skills take more to train than others, and
as your skill increases, so does the price of the training. The following is a
list of trainers and their locations that can train their particular mastery up
to 100 points. Note: Some of the trainers will require you to do certain
things, such as get to a certain rank in their guild. Others will train you for
your gold.
Skill |
Name |
Location |
Sub-location |
Acrobatics |
Senyndie |
Fighter's Quarters |
Waistworks - Vivec Arena |
Alchemy |
Abelle Chriditte |
Popylon Chamber |
Stronghold - Valenvaryon |
Alteration |
Seryne Relas |
Home |
Tel Branora |
Armorer |
Sirollus Saccus |
Lowest Level |
Hawkmoth Garrison - Ebonheart |
Athletics |
Adibael Hainnabibi |
Abidael's Yurt |
Kaushtababi Camp south of Molag Mar |
Axe |
Alfhedil Elf-Hewer |
Upper-Level |
Stronghold Falensarano |
Block |
Shardie |
Courtyard |
Buckmoth Fort outside Ald'ruhn |
Blunt Weapon |
Faralenu Henim |
Abbey of St. Delyn the Wise |
St. Deyln Plaza - Vivec |
Conjuration |
Methal Seran |
Lowest-Level |
Ald'ruhn Temple |
Destruction |
Leles Birian |
East of Piernette's Farmhouse |
Located east of Pelagiad |
Enchant |
Quorwynn |
Near Exit |
Stronghold Indoranyon |
Hand-To-Hand |
Taren Omothan |
SW Bedroom |
Lowest Level - Holamayan Monastery |
Heavy Armor |
Seanwen |
Arena |
Fighter's Training - Vivec |
Illusion |
Erer Darothril |
Dirty Muriel's Cornerclub |
Sadrith Mora |
Light Armor |
Aerin |
Andus TRadehouse |
Mar Gaan |
Long Blade |
Ulms Drathan |
Armigers Stronghold |
Molag Maar |
Marksman |
Missun Akin |
Missun Akin's Hut |
atop Stronghold Falasmaryon |
Mercantile |
Ababael Timsar-Dadisun |
Ababael Timsar-Dadisun' Yurt |
Zainib Ashlander Camp |
Mysticism |
Ardarume |
West Wing |
Gateway Inn - Sadrith Mora |
Restoration |
Yakin Bael |
Vos Chapel |
|
Security |
Hecerinde |
Hcerinde's House |
Balmora |
Short Blade |
Todwendy |
Lucky Lockup Cornerblub |
Balmora |
Sneak |
Wadarkhu |
Dreugh-jigger's Rest |
Gnaar Mok |
Spear |
Mertis Falandas |
Lower-Level |
Tower Dusk - Ghostgate |
Speechcraft |
Skink-In-Trees-Shade |
Mages Guild |
Wolverine Hall - Sadrith Mora |
Unarmored |
Khargol gro-Boguk |
Vacant Tower |
Dragon Fel |
|